Profile PicturePavel Ksenofontov
€0+

Rain Ripple Generator for Unreal Engine 5

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Rain Ripple Generator for Unreal Engine 5

€0+

Procedural Rain Ripple Atlas generator for Unreal Engine 5 with customizable parameters.

Features

  • Blueprint for procedural generation of high-quality Rain Ripple atlas maps.
  • Generation of height map and normal map.
  • Blueprint allows you to set different generation parameters.
  • Special widget for quick and easy texture generation.
  • Example map and example materials included.

How to use

  • Open the project.
  • Run EUW_RainRippleGenerator Editor Widget Blueprint.
  • Set parameters and hit Generate Preview button multiple times until you will have good looking drop distribution.
  • Hit Generate Flipbook button.
  • Go to Final Textures folder. Convert the resulting render targets into regular textures, then use the Migrate command to move these textures into your own project.

Tips

  • After converting the render targets into static textures, don’t forget to set the correct parameters, including enabling streaming, mip generation, compression type.
  • Experiment with generation settings until you will find a result that works for you.

Important Note

Depending on the project settings, particularly the Temporal Anti-Aliasing parameters used, a flipbook may create visible ghosting artifacts. Unfortunately, this is a specific feature of Temporal Anti-Aliasing and cannot always be resolved.

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Collection of Materials and Blueprints for Rain Ripple Atlas generation in Unreal Engine 5

Unreal Engine Version
5.2 and above
Contains
Full Project
Type
Blueprints and Shaders
Size
19.3 MB
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